Initialize engine version: 5.1.1f1 (2046fc06d4d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
    Vendor:   NVIDIA
    VRAM:     1001 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Alhvi\Desktop\Jumper_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.412 seconds
desktop: 1680x1050 60Hz; virtual: 3600x1080 at -1920,-30
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Alhvi\Desktop\Jumper_Data\Managed\System.dll (this message is harmless)
Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1a9c -> priority: 1 
puntos 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

puntos 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

puntos 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

