Initialize engine version: 5.1.0f3 (ec70b008569d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
    Vendor:   NVIDIA
    VRAM:     1001 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\juegos\winraft\winraft_jam_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\juegos\winraft\winraft_jam_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.135 seconds
desktop: 1680x1050 60Hz; virtual: 3600x1080 at -1920,-30
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\juegos\winraft\winraft_jam_Data\Managed\System.dll (this message is harmless)
